Scallops paper by Michel Callon (1986)
In this session we discussed Michel Callon’s paper on “Some Elements of a Sociology of Translation”.
In this session we discussed Michel Callon’s paper on “Some Elements of a Sociology of Translation”.
Here are some notes from our discussion at the Leeds University Theory Group meeting today: Paper discussed Edwards R (2009) Introduction: Life as a Learning Context? In: Edwards Richard, Biesta Gert, Thorpe Mary (ed.). Rethinking Contexts for Learning and Teaching: Communities, Activites and Networks, Abingdon, Oxon, U.K.: Routledge […]
Abstract of a pre-print (http://www.tandfonline.com/doi/abs/10.1080/09523987.2012.741199): Success in educational programmes often depends on learners being able to negotiate and manage a variety of digital literacy practices commensurate with the literacy demands of their course. This paper reports on preliminary findings of a multi-method PhD study which examines the digital […]
Digital technologies are a significant presence in society and in educational settings. They are a given mainstay and influence the way literacy is composed, taught, and, to some extent, assessed. When such new demands are made on language then we are, in the words of Michael Halliday (1989: […]
ABSTRACT This working paper reports on the preliminary findings of a PhD study which examines the nature of the digital literacy practices that arise when an adult learner (Sara) in a UK Further Education college completes writing assignments for her course. Drawing on the concept of ‘literacy events’ […]
A while back Chris Bigum drew my attention to the delegation of work to machines in activity. Now that my doctoral pilot study is over, I have had the time to mull over some of my data, present, and write on it. Whilst literacies are best understood as […]
In educational research it is important to explicate the relationship between digital technologies, their environments, and human behaviour (whether this be literacy practices, pedagogies, etc.). Since we are set to face an ever more digitised future with the growing popularisation of ebooks, augmented reality, game-based learning, and gesture-based […]